Tag Archives: Bill Caraher

Updates on Aaron Beede and UND’s Digital Press

One of the only known 6:23AM screen shots from the NDDOT road conditions website on January 21, 2015.

One of the only known 6:23AM screen shots from the NDDOT road conditions website on January 21, 2015.

It’s about 6:20AM (at least as I sit down to type), and the snow is letting up. I’m sitting in a hotel room in Minot, Ward County, North Dakota, on the eastern edge of the Bakken. I have a short field-research trip to the west, but I’m temporarily yielding to the ND Department of Transportation’s road conditions map. Which appears like this, at left. I’m updating this blog post with a couple items on my brain.

The first is another public history sighting of Reverend Aaron McGaffey Beede, PhD. Beede figures seriously in the history of North Dakota, and only a handful of scholars have sifted through his papers. Last week, during a lunch meeting in the Peacock Alley, in historic downtown Bismarck, I sat at a table and looked over the picture to my left. In addition to offering delicious food (I ordered the half-prime rib lunch special with chips), the owners of the historic Peacock Alley have reproduced numerous local historical photos to hang on the walls. This was one of them. There is a gentleman addressing the legislature, with cigar in left hand. I accidentally cut out of the photo the ash tray at the foot of the podium. Believe me: it was there. Those were different times.

Beede

Note the ND legislator from the ’20s or ’30s, with cigar in left hand, and the nameplates on the desks behind him. “Beede, Grand Sioux” is behind him.

Behind that, behind the name Saumur of Grand Forks, is “Beede, Grand Sioux” agency or county. It was great to see the photo, and that is about all I have on it right now. I’ll do some more tracking on this. Beede figures into a chapter of my ongoing dissertation which, roughly, figures into how and why the US-Dakota Wars were remembered on the northern Great Plains. Beede was formative in shaping and pushing that memory in one direction, arguing just after the turn of the 19th century that Natives need to be listened to and allowed to tell their version of history. It was serious push-back against the Social Darwinian and Manifest Destiny crowd (some of which is still around today).

And finally, the third item is a hot-off-the-digital presses book, the second title from University of North Dakota’s The Digital Press, Visions of Substance: 3D Imagining in Mediterranean Archaeology (edited by Bill Caraher and Brandon Olson). The work is an anthology of blog posts Caraher charged guest writers with publishing at his blogspot linked to here. Susan Caraher edited the blog posts to comb out any of the craziness that is inherent in on-the-spot blogs. Caraher and Olson told the guest writers to respond to the following questions in each post. The questions include:

  1. How do we understand the current crop of 3D modeling technologies in the context of the history of archaeological imaging? Are the most optimistic readings of this technology a mere echo of earlier enthusiasm for photography in an archaeological context or is this somehow qualitatively different?
  2. Is there an emerging consensus on best practices of 3D imaging of archaeological sites? What are the current limits to this kind of technology and how does this influence the way in which data is collected in the field?
  3. How do we understand archival considerations for 3D models and their dependent data? For example, what happens when we begin to prepare archaeological illustrations from 3D models collected in the field and processed using proprietary software? How do we manage the web of interrelated data so that future archaeologists can understand our decision making?
  4. What is the future of 3D modeling in archaeology? At present, the 3D image is useful for illustrating artifacts and — in some cases — presenting archaeological and architectural relationships, but it has yet to prove itself as an essential basis for analysis or as a viable medium for communicating robust archaeological description. Will 3D visualization become more than just another method for providing illustrations for archaeological arguments?

Without going further into this (it’s about 6:50AM, and I need to move forward with the morning), you can read the entire collection of academically produced and academically edited and academically published essays, for free, at this link here. Thanks Bill and Brandon and Susan for compiling this. I know there will be many more.


Cyprus Footage from 2012

While Bill (Caraher) blogged a bit on Punk Archaeology and PKAP today, in a separate but related sphere (parallel trajectories I call them), I stumbled across an audio-video short that David Pettegrew recorded during the PKAP 2012 field season in Cyprus. I uploaded this to my YouTube channel, and I will share it here.

In May and June of 2012, the Pyla-Koutsopetria Archaeological Project (Dr. William Caraher, Dr. David Pettegrew, and Dr. R. Scott Moore) charged me with trench supervisor duties for an excavation unit located outside of Larnaca, Cyprus. Here in Pettegrew’s video is a wall emerging out of the excavation unit from a 3rd-century BCE Hellenistic coastal fortification. This site is contemporaneous with Alexander the Great and Zeno, the Stoic from Citium. Within the excavation unit, I am to the right, and sorting out the stratigraphic layers with a student and colleague. The student and colleague to my left continues uncovering bedrock at an industrial pace.


Following ET in New Mexico from North Dakota

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One of the only known Pizza Hut ET commemorative glasses in North Dakota’s Sheyenne River Valley.

Throughout last week I’ve been following the media trail of four friends — Andrew Reinhard, Richard Rothaus, Bill Caraher, and Bret Weber — who were mustered into a modern archaeological dig in New Mexico. The goal was to dig up a pile of ET Atari games that were buried after the craptacular game hit the shelves in 1983. When this game hit the shelves, it signaled the beginning of the end for Atari, as Atari lost (according to the Wikipedia page) over a half-billion dollars after buying the rights from Spielberg; over-producing a terrible game; and banking on the idea that customers would rip them from the shelves. They did, to a degree. But the video gamers returned them for a refund as well.

So I kept up with the social media and stories, noting to myself that the archaeology of ET Atari games was more popular than the actual 1983 game. I was also happy to read that Caraher made Rolling Stone. Check it out in the link here. CNN covered the story too. Daniel Politi of Slate.com also covered the story, as did Dominic Rushe of The Guardian, and NPR’s Morning Edition ran a story here. Eric Mack of Forbes covered Andrew Reinhard here (well, the picture is of Andrew). And The Onion covered it here.

The more local Fargo Forum ran a story on it here, too. And you can get direct, unadulterated coverage of the ET dig from Bill Caraher’s blog here. So while holding down the bunker in North Dakota, and while reading these stories, I would often take sips from the ET glass pictured here. The glass comes from my fiancée’s sister’s Valley City home. I think it was a thrift store find some time ago. I still have to set down and get an official oral history.


Remembering Joel Jonientz

Joel's art, the February 2013 Punk Archaeology un-conference poster, hangs in our front entryway.

Joel’s art, the February 2013 Punk Archaeology un-conference poster, hangs in the front entryway of our apartment.

Yesterday I learned that Joel Jonientz passed away. His great friend, Bill Caraher, has an excellent write up linked to here. Joel and I didn’t know each other beyond the 5 or 6 times we hung out, usually over some conversation and excellent beer. When we did hang out, Joel always asked the first person who tried departing to stay. I think this is one of the infinite reasons it was so terrible to hear of Joel’s passing.

Earlier this month I chatted a bit with Joel, and someone at our table (perhaps it was me) asked, “How do you go about starting a digital press at a university?” Joel responded with two words: “Will power.” And this is true with just about anything. You have to get up every morning knowing that this is what you want to and are going to do, and you will strategize in every way possible — directly or through chess maneuvers — to make it work. The goal is to keep pushing forward. At the table Joel explained this while smiling.

Thank you friend. You will be missed, but never forgotten.


Digital Ed Ayers at the University of North Dakota

Bill Caraher (r) introduces a digital Ed Ayers, streamed live from the University of Richmond to give a talk at the University of North Dakota.

Bill Caraher (r) introduces a digital Ed Ayers (l), streamed live from the University of Richmond to give a talk to the University of North Dakota.

Yesterday in the late afternoon I found myself finished up with fieldwork in Grand Forks, so I thought I’d drop in and catch the digital Ed Ayers being beamed in from the University of Richmond to the University of North Dakota. To history nerds, Ayers is a big deal. Bill Caraher mostly if not entirely lined up the talk. Bill received his undergraduate training in Latin and Classics at the University of Richmond, and today Ayers is the president of said U of Richmond. They met on that common ground.

It was great to hear Ayers chat about his foundational website in digital history. At some point in 1993, The Valley of the Shadow went on-line. You can link to it here. And there is even a Wikipedia page to it here. Ayers noted that with digital projects, it is not only important that they be started, but also that they come to completion. So this, as he pointed out, is why we see 1993 and 2007 at the bottom of the web site. Ayers also noted that in the 1980s, historians thought they could revolutionize the discipline through qualitative analysis. Ayers said that qualitative idea “lasted three weeks.” History certainly requires data. But it is in large part about stories and narratives, and about figuring out ways to make the raw data accessible.

Through this, says Ayers, we are now witnessing what he calls generative scholarship. By this, it is meant that scholarship does not come to some sort of final conclusion. Instead, generative scholarship encourages anyone and everyone to engage with the historical data, or texts, and speak up and out about what they see. This, in turn, adds to the dialog, thus keeping it alive.

Life is a series of short and long term stories. This is how we make sense of it all, and also how we make sense of lives lived. This is what I thought about on my drive back from Grand Forks to Fargo.